What’s going on guys! My name is Theoatrix, and today I am showing the highest possible hits that you will ever come across in Old School Runescape.
I am going to be focusing on the biggest hits in one single hit splat. So, things like Chinchompas or Ice barrage will not be on the list, despite them dealing a lot of damage. Also, things like the Dragon Claws will not be here because there are a lot of different pieces of damage. Although, in the future, I do plan to make a video on the highest damage per second weapons.
For this article, I will be going through the most powerful weapons that players can use to hit the highest possible numbers. I will also be going through the highest hit splats that can be hit by regular bosses and monsters, as well as the Quest bosses.
Highest Hits by a Player
So, starting out with the highest hitting weapons that a player can use.
I will be going in order from least to most powerful, with the highest possible hit splat you can see at the end.
The first weapon, hitting the lowest max hit shown in this entire article is the Anger Weapons from the ‘a Soul’s Bane’ quest. Unlike every other weapon in the game, the Anger Weapons are not affected by your levels or your gear. You can see here, I am fighting with a negative Strength bonus, and my max hits are still the same as if I was wearing a maximum strength set up.
Even if I lower my stats down to 0, I am still hitting with the same accuracy and damage compared to being boosted.
So, basically, the Anger Weapons roll a randomised hit between 0 and 80, with 80 being the maximum hit.
In RS2, back in 2009 to 2010, it was possible to hit over 80, with max hits surpassing 150. But, that was only due to an update that came out after the time of Old School Runescape. Within a cut scene in the current quest, there is a higher hit splat shown. But, I will show that in the quest section towards the end of the article.
The next highest hitting weapon after the 80 is the Heavy Ballista, which requires 75 Range and Monkey Madness 2 to wear.
The Ballista has the highest possible ranged attack and ranged strength bonus in the game.
The special attack of the Heavy Ballista adds 25% damage and accuracy to your next shot, consuming 65% of the spec.
In a PvP situation, the Heavy Ballista has a maximum hit of 76 using the special attack and 61 normally. When slaying and using the damage boost of the slayer helmet, you can hit up to 78 with the spec, and 63 normally. Against undead monsters, you can hit 90 with the spec, while using Elite Void, a Ranging Potion, Rigor and the Imbued Salve Amulet.
In the Chambers of Xeric, you can use Overload + potions,
which give the highest possible boost in the game, where Overload + potions boost you by 16% then add 6, letting you reach 121 with 99 in a Combat Stat,
whereas Super Combat Potions as well as Nightmare Zone Overloads give 15% +5, with a maximum of 118 boosted. Combining Overload + potions with Elite Void and the Salve Amulet, you can hit up to 95 with the spec, and 76 normally.
The next weapon is the Armadyl Godsword.
The Armadyl Godsword has a special attack that deals 37.5% more damage for 1 hit splat, making an extremely popular KO weapon for PKing.
Within a PK situation, the max hit you can do with a Super Combat potion is 83 using the spec, or 61 with a regular hit. Super Combats boost your Strength level to 118.
But, it is possible to boost to 120 in PvP.
This is done using the Dragon Battleaxe special attack, which boosts your strength level by your drained stats. So, by boosting your other stats and then letting them drain from the spec, your strength level goes higher than it can with Super Combats – all the way to 120.
With 120 Strength, the highest possible hit with an Armadyl Godsword, is 85 in PvP.
When slaying, you can hit up to 96 with the special attack. With an Enchanted Salve Amulet, you can also hit a max of 96. But, adding Overload + potions into that mix lets you hit up to 98.
Enchanted Ruby Bolts
The next most powerful weapon usable by a player is Enchanted Ruby Bolts.
A special effect of Ruby Bolts is called Blood Forfeit, and it takes 20% of the health off your enemy, while taking 10% off you, which is insane on bosses with a lot of health.
For example, the Corporeal Beast has 2000 Hitpoints – 20% of 2000 is 400. Well, because of that massive amount of power, the damage from this attack is capped at 100. So, this means that against bosses with at least 500 health, you will be able to hit the maximum hit of 100.
Next is the Twisted Bow, the most expensive weapon in the game – more expensive than the 3rd aged Longsword and the Scythe.
It has a special effect on every single attack, where its damage and accuracy scale to the enemy’s magic level.
So, if they have a really high magic level – like Commander Zilyana or the Raids bosses, you can hit super high.
Except, there are a lot of damage caps for the Twisted Bow. For example, when fighting Zulrah, the maximum mathematical hit is 86 with the best gear and while being on a task.
However, any hit that you hit over a 50 on Zulrah re-rolls to a number between 45 and 50. So, that makes the max hit with a Twisted Bow at Zulrah 50.
On Commander Zilyana, the Saradomin boss, since she has a magic level of 300, it is possible to hit up to 83 with the Twisted Bow off task, and 86 on a slayer task.
This is the same max hit for JAD or even Zuk in the Inferno, because the Twisted Bow caps at a level of 250 magic for the boss monster you are fighting.
Within the Chambers of Xeric, though, the magic level caps at 350, allowing the max hit to scale even higher – to a maximum of 111 damage when using the Salve Amulet Imbued or even higher, 119 if you add Overload + potions into the equation.
Well, along with the magic level cap, the Twisted Bow has a damage cap inside the Chambers of Xeric. Any hit that you do over 100 will be re-rolled to a number between 94 and 99. That makes the maximum hit for the Twisted Bow 99 damage. Although, it does mathematically go higher.
The next weapon is the Gadderhammer, which can be used after the ‘in Aid of the Myreque’ quest.
The Gadderhammer has the same animation and 3 second attack speed of the Granite maul. However, it provides a 25% damage boost against shades, which are also undead monsters.
So, this can be stacked with the Salve Amulet for a 45% damage boost every single hit.
This makes the maximum regular swing in maximum gear a 52.
Well, along with that massive boost, there is a 1 in 20 chance or a 5% chance of hitting double the amount – only when fighting shades.
So, this moves the maximum hit from 52 to 104. The chance of lining up that 5% double hit with a maximum hit of 52 and with the chance of even hitting a number in the first place comes out to about a 0.066% chance of hitting a 104, which is about a 1 in 1800 chance of happening.
Next is one that you probably guessed to be on this list, and it is Dharok’s, which is a very popular PK set for main accounts or the insane set effect.
The full set effect is a 1% increase in damage for every Hitpoint that you have lost. So, this works best with 99 Hitpoints, since if you are 1 Hitpoint, you have lost 98, giving you 8% more damage.
Also, the Dharok’s Greataxe has a massive strength bonus in itself, allowing you to hit hue already.
The max hit in PvP with a Super Combat potion is 102 damage, which is more than the maximum Hitpoints level of a person.
Well, you can boost your strength level to 120 as I have mentioned earlier, boosting your max hit to 104. With the Salve Amulet, you can hit up to 118 damage.
Now for the most powerful or highest hitting weapon in the game – higher than the 118 done by Dharok, and the damage comes from the Keris, rewarded after the Contact Quest.
The Keris has a special effect similar to the Gadderhammer. But, this time, it works against Kalphites and Scabarites.
The dagger has a 33% damage boost against these monsters, plus a 1 in 51 chance of hitting triple the amount of damage.