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Tekton Boss Guide (Raids 1 Chambers of Xeric)

What’s going on guys! My name is Theoatrix, and today I am presenting a short but concise Tekton Guide for Raids 1.

Over the next couple of weeks, I will be releasing Boss Guides for all of the Raids 1 Bosses, and for the puzzle rooms as well. It has been almost a year since my last Raids Guide. I really apologise for that. They will all be done very soon.

I will be covering Tekton’s mechanics, what gear and weaponry you should be using, as well as how to fight Tekton effectively.

I will also be including a method that takes no damage, but it is slightly more advanced.

This guide can be used for soloing, for duos, and for teams. A quick note – if you solely want to practice Tekton, a great way to do that is by starting a Challenge Mode Raid.

Each time Tekton will be the very first room, allowing you to gear only for Tekton, and practice killing him.

Tekton’s Mechanics

He is a boss that is completely immune to Magic and Ranged, making Melee the only style you can use on him.

He has very high defence bonuses, with a considerably lower defence bonus in the Crush attack style.

Upon entering Tekton’s room, he firstly needs to be woken up by standing near him. Standing under Tekton will deal considerable damage to you. So, avoid going underneath him.

Once he is walking away from the anvil, you will notice that he is walking towards whoever he has targeted, and facing directly at them.

But, once he has stopped and is ready to attack, he shifts directly into one certain direction, and stops moving.

Every time Tekton attacks, which is every 3 game ticks, all of the players need to be on one of the tiles around him – not including the corner tiles.

If he goes to attack one of you, and you are not on one of those tiles, he will return to his anvil, where he heals up some of his health, as well as his defence level.

He will also go to the anvil after a random period of time when you are attacking him, even if you do not mess up. You can deal damage to him while he is walking to the anvil.

But, during the time that he is at the anvil, you cannot attack him, and there will be fire balls shot out from the lava that land exactly where you are standing every 2.4 seconds.

To avoid them, you can easily walk 2 tiles every 2 seconds or so. Or, alternatively, you can walk slowly around the room, and you will not get hit at all.

After Tekton finishes up at the anvil, a red aura appears, and that means that he has a higher defence level, and deals a lot more damage.

That only lasts 15 seconds before going back to the normal orange.

Gearing for Tekton

In terms of gear, you need your best Melee and Strength boosting gear, along with your best Crush weapon.

You should, of course, be bringing along either a Dragon Warhammer or Bandos Godsword, and on Tekton, these two weapons actually work a little differently. Even if you hit a 0 with the Dragon Warhammer, it will still reduce his defence level by 5%. Also, if you miss with the Bandos Godsword, it still takes away 10 defence levels from him.

The best in slot weapon to use when fighting him is the Elder Maul, with the Abyssal Bludgeon, the Dragon Warhammer itself, the Zamorakian Hasta, or a Godsword on Crush working pretty well as well.

Slash and Stab weapons like the Scythe, Rapier or Tentacle Whip can still be used and are still decent options if you do not want to bring a Crush weapon switch.

Tekton can be defeated without taking any damage. But, as a newer person to Tekton, 2 – 4 Brews should be enough.

Tekton Strategy

Upon entering Tekton’s Chamber, you want to put up and prepare to turn on Protect form Melee and Piety.

Keep your Protection Prayers on at all times when Tekton is near you or if you are attacking him because he can hit over 50 if you do not pray.

At the start, try to lure him as far away from the anvil as possible. This is because, as I said, when he is walking back, he is still attack-able.

If you are soloing the raid, the best method to learn is flinching Tekton, where you stand within the attack-able range every tick that he begins his attack. Then, spend the other 2 game ticks of his attack running back and waiting on the tile out of his range. As you can see, this lets you take no damage. But, it will take some time and focus to understand.

For a team, I recommend running around the corner tiles around Tekton to avoid his attacks. The same flinching method can be done that I showed just now. But., there is a lot more room for error when there are a lot of people doing it. Tekton starts his attack every 3 game ticks. But, his actual hit comes a little bit after he starts his animation, giving him some hit delay.

This means that as soon as he starts his animation, you need to move, and run over the corner tile in order to take no damage. The corner spots can be used by running all the way around Tekton clockwise or anticlockwise.

Or, you can also do it by running back and forth around one corner tile.

So, that is the basis of Tekton. You will need to continually attack him and then go through the phase of dodging the fireballs every half a minute or so.

Upon killing him, there is a 1 in 450 chance of getting an Onyx if you are in a solo, and that scales all the way down to a 1 in 70 chance with a raid party size above 20 players.

Anyways, that is my short Tekton Guide. The rest of the Chambers of Xeric Guides will be out within the coming few weeks. If you would like to check out any other raids guides I have made, all of them are linked at the end of this article, as well as the playlist. I hope you learned something useful in this article or enjoyed. If you did, be sure to leave a like, and make sure to subscribe if you are new. If you have any suggestions, make sure you leave them in the comments. If you have any questions or just want to chat to me, you can join the Theoatrix friend chat in game, or the Theoatrix discord. As always, thanks for reading this article, and have a nice day!

Raids 1 Guide Playlist:

Stats Guide:



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